- Solves a recurring problem for the person
- Starts from the human, not the machine
- Requests attention, does not demand it
- Enhances human capabilities, does not replace them
- Creates a net negative number of problems
- Enables deep and broad connectivity
- Serves the software
- Weniger, aber breiter (Less but broader)
- Capitalizes on existing behavior
- Augments the things we love, and automates the things we don’t
Solves a recurring problem for the person
To be worn, the problem the wearable device purports to solve should be substantive, recurrent, and easily articulated in a sentence.
Starts from the human, not the machine
Wearable technology design should start from a human problem, and then evaluate several viable technology solutions. It should not start from a particular technology solution looking for places to impose its presence.
Requests attention, does not demand it
Because it is with you everywhere, wearable tech should honor the present moment, not distract from it. In doing so, it permits the wearer to remain in the moment, and for others around the wearer to do the same.
Enhances human capabilities, does not replace them
It should make the wearer better able to consume and experience the world, not replace or intervene with the wearer’s opportunity to experience it.
Creates a net negative number of problems
In rendering a wearable solution, it should eliminate more problems than it introduces to one’s life.
Enables deep and broad connectivity
It should enable broad networks of platforms. Not only should wearable devices communicate with each other, but they should also enable the broader systems and platforms upon which they are based to interface with one another.
Serves the software
Scale and flexibility are more readily achieved when wearable hardware both serves, and is served by the software. As the wearer’s needs adjust or their context changes, the hardware can remain static while the software platform can quickly evolve.
Weniger, aber breiter (Less but broader)
Wearable hardware should strive to reduce its footprint while the wearable software platforms continue to broaden and expand. This maximizes wearable technology’s impact and utility across an expansive universe of applications.
Capitalizes on existing behavior
To earn the privilege of being worn, wearable design should evoke a feeling of the device as a natural extension of the person. It should not require the person to adapt or force new behavior.
Augments the things we love, and automates the things we don’t
It should enhance our favorite experiences, making them richer and more memorable while using automation to create more time to do the things we love.