20 April 2024

The SOLID Design Principles for Software Development

The SOLID design principles are a set of guidelines meant to improve software development and maintenance, making code more modular, scalable, and flexible. These principles were first developed by Robert C. Martin (Uncle Bob) in the essay Design Principles and Design Patterns and are widely used in object-oriented design. They were letter coined the SOLID design principles by Michael Feathers. Each letter in "SOLID" stands for a different principle:

These principles help in creating more maintainable, scalable, and robust systems, especially as applications grow in size and complexity. They are foundational to many modern software engineering approaches, including agile and adaptive software development.

Source: SOLID Design Principles in Software Development


The principles

  1. Single Responsibility Principle (SRP)

    A class should have only one reason to change, meaning it should have only one job or responsibility. This principle aims to reduce the complexity of classes and make them easier to manage by assigning a single responsibility to each class.

  2. Open/Closed Principle (OCP)

    Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. This principle suggests that you should be able to add new functionality to an existing class without altering its existing code, typically by using interfaces or abstract classes.

  3. Liscov Substitution Principle (LSP)

    Objects of a superclass should be replaceable with objects of its subclasses without affecting the correctness of the program. This principle promotes the correctness of inheriting classes, ensuring that they behave in accordance with the expectations set by their base class.

  4. Interface Segregation Principle (ISP)

    No client should be forced to depend on methods it does not use. This principle encourages the creation of specific interfaces rather than one general-purpose interface, reducing the side effects of changes in unrelated methods and promoting more focused class implementations.

  5. Dependency Inversion Principle (DIP)

    High-level modules should not depend on low-level modules; both should depend on abstractions. Moreover, abstractions should not depend on details; details should depend on abstractions. This principle guides the structure of dependencies within the system, advocating that both high-level business rules and low-level implementation details should rely on the same abstract interfaces.

1. Single Responsibility Principle (SRP)

A class should have only one reason to change, meaning it should have only one job or responsibility. This principle aims to reduce the complexity of classes and make them easier to manage by assigning a single responsibility to each class.

2. Open/Closed Principle (OCP)

Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. This principle suggests that you should be able to add new functionality to an existing class without altering its existing code, typically by using interfaces or abstract classes.

3. Liscov Substitution Principle (LSP)

Objects of a superclass should be replaceable with objects of its subclasses without affecting the correctness of the program. This principle promotes the correctness of inheriting classes, ensuring that they behave in accordance with the expectations set by their base class.

4. Interface Segregation Principle (ISP)

No client should be forced to depend on methods it does not use. This principle encourages the creation of specific interfaces rather than one general-purpose interface, reducing the side effects of changes in unrelated methods and promoting more focused class implementations.

5. Dependency Inversion Principle (DIP)

High-level modules should not depend on low-level modules; both should depend on abstractions. Moreover, abstractions should not depend on details; details should depend on abstractions. This principle guides the structure of dependencies within the system, advocating that both high-level business rules and low-level implementation details should rely on the same abstract interfaces.

Tags

  • General
  • programming